World.cpp 3.6 KB

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  1. #include "World.h"
  2. #include <GL/freeglut.h>
  3. #include "Entity.h"
  4. #include "LevelObject.h"
  5. #include "json.h"
  6. #include <fstream>
  7. #include <iostream>
  8. World::World(const std::string &fileName)
  9. {
  10. player = Player::getInstance();
  11. std::ifstream file(fileName);
  12. if(!file.is_open())
  13. std::cout<<"Error, can't open world file - " << fileName << "\n";
  14. json::Value v = json::readJson(file);
  15. file.close();
  16. if(v["world"].isNull() || v["world"]["heightmap"].isNull())
  17. std::cout << "Invalid world file: world - " << fileName << "\n";
  18. if (v["player"].isNull() || v["player"]["startposition"].isNull())
  19. std::cout << "Invalid world file: player - " << fileName << "\n";
  20. if (v["objects"].isNull())
  21. std::cout << "Invalid world file: objects - " << fileName << "\n";
  22. heightmap = new HeightMap(v["world"]["heightmap"].asString());
  23. if(!v["world"]["texture"].isNull())
  24. heightmap->SetTexture(v["world"]["texture"].asString());
  25. player->position.x = v["player"]["startposition"][0].asFloat();
  26. player->position.y = v["player"]["startposition"][1].asFloat();
  27. player->position.z = v["player"]["startposition"][2].asFloat();
  28. for (auto object : v["objects"])
  29. {
  30. bool hasCollision = true;
  31. if (!object["collide"].isNull())
  32. hasCollision = object["collide"].asBool();
  33. Vec3f rotation(0, 0, 0);
  34. if(!object["rot"].isNull())
  35. rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
  36. float scale = 1;
  37. if (!object["scale"].isNull())
  38. scale = object["scale"].asFloat();
  39. if (object["pos"].isNull())
  40. std::cout << "Invalid world file: objects pos - " << fileName << "\n";
  41. Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
  42. entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
  43. }
  44. //Enemies
  45. for (auto e : v["enemies"])
  46. {
  47. std::string fileName = "";
  48. if (!e["file"].isNull())
  49. fileName = e["file"].asString();
  50. Vec3f position(0, 0, 0);
  51. if (!e["pos"].isNull())
  52. position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
  53. Vec3f rotation(0, 0, 0);
  54. if (!e["rot"].isNull())
  55. rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
  56. float scale = 1.0f;
  57. if (!e["scale"].isNull())
  58. scale = e["scale"].asFloat();
  59. enemies.push_back(new Enemy(fileName, position, rotation, scale));
  60. }
  61. }
  62. World::~World()
  63. {
  64. }
  65. void World::draw()
  66. {
  67. player->setCamera();
  68. float lightPosition[4] = { 0, 2, 1, 0 };
  69. glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
  70. float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
  71. glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
  72. glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
  73. heightmap->Draw();
  74. for (auto &enemy : enemies)
  75. enemy->draw();
  76. for (auto &entity : entities)
  77. entity->draw();
  78. }
  79. void World::update(float elapsedTime)
  80. {
  81. for (auto &entity : entities)
  82. entity->update(elapsedTime);
  83. for (auto &enemy : enemies)
  84. {
  85. //Al deze code zou in enemy moeten staan
  86. if (enemy->position.Distance(player->position) <= enemy->radius)
  87. {
  88. enemy->hasTarget = true;
  89. enemy->target.x = player->position.x;
  90. enemy->target.z = player->position.z;
  91. }
  92. else
  93. enemy->hasTarget = false;
  94. Vec3f oldpos = enemy->position;
  95. enemy->update(elapsedTime);
  96. if (enemy->hasTarget)
  97. {
  98. for (auto e : entities)
  99. {
  100. if (e->canCollide && e->inObject(enemy->position))
  101. {
  102. enemy->position = oldpos;
  103. break;
  104. }
  105. }
  106. }
  107. //tot hier
  108. }
  109. }
  110. bool World::isPlayerPositionValid()
  111. {
  112. for (auto e : entities)
  113. {
  114. if (e->canCollide && e->inObject(player->position))
  115. return false;
  116. }
  117. return true;
  118. }