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- #pragma once
- #include "Header.h"
- class State
- {
- public:
- State();
- ~State();
- virtual void Entry();
- virtual void Exit();
- virtual void Idle(float delta);
- virtual void Display();
- virtual void Keyboard(bool keys[255],float deltaTime);
- virtual void MouseMove(int x, int y, int dx, int dy);
- virtual void MouseClick(int button, int type, int x, int y);
- };
- #include "InitState.h"
- #include "LoadingState.h"
- #include "MenuState.h"
- #include "SettingsState.h"
- #include "WorldState.h"
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