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- #include "StateHandler.h"
- StateHandler::StateHandler()
- {
- StateList.push_back(new InitState()); //INIT_STATE
- StateList.push_back(new LoadingState()); //LOADING_STATE
- StateList.push_back(new MenuState()); //MENU_STATE
- StateList.push_back(new SettingsState()); //SETTINGS_STATE
- StateList.push_back(new WorldState()); //WORLD_STATE
- //CurrentState = INIT_STATE;
- CurrentState = WORLD_STATE;
- }
- StateHandler::~StateHandler()
- {
- }
- void StateHandler::Navigate(EState state)
- {
- if (CurrentState == state)
- return;
- StateList.at(CurrentState)->Exit();
- CurrentState = state;
- StateList.at(CurrentState)->Entry();
- }
- State* StateHandler::GetCurrentState()
- {
- return StateList.at(CurrentState);
- }
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