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- #include "Weapon.h"
- Weapon::Weapon(const string &filename)
- {
- weaponModel = new Model(filename);
- }
- Weapon::Weapon()
- {
- }
- Weapon::~Weapon()
- {
- }
- void Weapon::draw_weapon(void)
- {
-
- if (weaponModel != nullptr)
- {
- glScalef(scale,scale,scale);
- glRotatef(135, 1, 0, 0);
- weaponModel->draw();
- }
- }
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