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- #pragma once
- #include "Header.h"
- #include "State.h"
- #include "Player.h"
- class WorldState : public State
- {
- public:
- WorldState();
- ~WorldState();
- void Keyboard(bool keys[255],float deltaTime);
- void MouseMove(int x, int y, int dx, int dy);
- void Display();
- private:
- //Player* player;
- };
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