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- #pragma once
- #include "Singleton.h"
- #include "vector.h"
- class Model;
- class Player : public Singleton<Player>
- {
- public:
- Player();
- void setCamera();
- void setPosition(float angle, float fac, bool height);
- Vec3f position;
- Vec2f rotation;
- Model* leftWeapon;
- Model* rightWeapon;
- float speed;
- };
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