Player.cpp 839 B

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  1. #define _USE_MATH_DEFINES
  2. #include <cmath>
  3. #include "Player.h"
  4. #include <GL/freeglut.h>
  5. Player* Player::instance = NULL;
  6. Player::Player()
  7. {
  8. speed = 10;
  9. }
  10. Player* Player::getInstance()
  11. {
  12. if (instance == nullptr)
  13. instance = new Player();
  14. return instance;
  15. }
  16. void Player::init()
  17. {
  18. instance = new Player();
  19. }
  20. Player::~Player()
  21. {
  22. if (leftWeapon)
  23. delete leftWeapon;
  24. if (rightWeapon)
  25. delete rightWeapon;
  26. }
  27. void Player::setCamera()
  28. {
  29. glRotatef(rotation.x, 1, 0, 0);
  30. glRotatef(rotation.y, 0, 1, 0);
  31. glTranslatef(-position.x, -position.y, -position.z);
  32. }
  33. void Player::setPosition(float angle, float fac, bool height)
  34. {
  35. fac *= speed;
  36. if (height)
  37. position.y += angle*fac;
  38. else
  39. {
  40. position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
  41. position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
  42. }
  43. }