説明なし

Remco b827885f40 enemy collide logic in enemy and out of world 10 年 前
.idea 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
freeglut 77ac841b8b Project init 10 年 前
models d01efecb0e enemy comes to you when in his radius 10 年 前
worlds 95ab1879b4 Merge branch 'developer' into enemy 10 年 前
.gitignore d032021cde Added objects 10 年 前
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
Crystal.sln 908786897f Added world loading and other various improvements 10 年 前
CrystalPoint.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 年 前
CrystalPoint.h ae80c7a5bf Add health/xp/level interface 10 年 前
CrystalPoint.vcxproj ae80c7a5bf Add health/xp/level interface 10 年 前
CrystalPoint.vcxproj.filters ae80c7a5bf Add health/xp/level interface 10 年 前
Cursor.cpp ae80c7a5bf Add health/xp/level interface 10 年 前
Cursor.h ae80c7a5bf Add health/xp/level interface 10 年 前
Enemy.cpp b827885f40 enemy collide logic in enemy and out of world 10 年 前
Enemy.h b827885f40 enemy collide logic in enemy and out of world 10 年 前
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 年 前
Entity.h a8415db4ac Added new Johan Code 10 年 前
HeightMap.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 年 前
HeightMap.h 34ea491f39 Remove scale 10 年 前
Interface.cpp ae80c7a5bf Add health/xp/level interface 10 年 前
Interface.h ae80c7a5bf Add health/xp/level interface 10 年 前
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 年 前
LevelObject.h d01efecb0e enemy comes to you when in his radius 10 年 前
Main.cpp ae80c7a5bf Add health/xp/level interface 10 年 前
Main.h 7c4ee37867 Johan is love, Johan is life 10 年 前
Model.cpp 56e174ae2f Lord and Savior Johan 10 年 前
Model.h 84fcc346a9 Implement optimised array rendering 10 年 前
Player.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 年 前
Player.h ae80c7a5bf Add health/xp/level interface 10 年 前
ReadMe.txt 908786897f Added world loading and other various improvements 10 年 前
Vector.cpp 4c613b606a Implemented getHeight 10 年 前
Vector.h 4c613b606a Implemented getHeight 10 年 前
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 10 年 前
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 10 年 前
World.cpp b827885f40 enemy collide logic in enemy and out of world 10 年 前
World.h ae80c7a5bf Add health/xp/level interface 10 年 前
WorldHandler.cpp 2b0e22d4c9 Added height at location 10 年 前
WorldHandler.h 2b0e22d4c9 Added height at location 10 年 前
freeglut.dll 77ac841b8b Project init 10 年 前
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
json.h 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
stb_image.h 77ac841b8b Project init 10 年 前

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////