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- #pragma once
- #include <vector>
- #include "HeightMap.h"
- #include "Player.h"
- #include "Enemy.h"
- #include "LevelObject.h"
- #include "Interface.h"
- #include "Crystal.h"
- #include "Skybox.h"
- #include "CrystalPoint.h"
- #include "Portal.h"
- class Entity;
- class World
- {
- private:
- std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
- Sound* music;
- Player* player;
- HeightMap* heightmap;
- Interface* interface;
- Skybox* skybox;
- Portal* portal;
-
- int music_id,maxCrystals,maxEnemies;
- std::vector<Entity*> entities;
- std::vector<Enemy*> enemies;
- //std::vector<Crystal*> crystals;
- public:
- World(const std::string &fileName);
- ~World();
- void draw();
- void update(float elapsedTime);
- bool isPlayerPositionValid();
- float getHeight(float x, float y);
- void addLevelObject(LevelObject* obj);
- std::pair<std::string, bool> getObjectFromValue(int i);
-
- };
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