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- #include "Button.h"
- #include <string>
- #include "Util.h"
- #include "Vector.h"
- Button::Button(std::string & text, Vec2f position, float width, float height) : MenuElement(position)
- {
- this->width = width;
- this->height = height;
- this->text = text;
- background = Vec3f(10, 10, 10);
- foreground = Vec3f(255, 255, 255);
- }
- Button::~Button()
- {
- }
- void Button::draw(void)
- {
- glColor4f(background.x, background.y, background.z, 1.0f);
- glBegin(GL_QUADS);
- glVertex2f(position.x, position.y);
- glVertex2f(position.x, position.y + height);
- glVertex2f(position.x + width, position.y + height);
- glVertex2f(position.x + width, position.y);
- glEnd();
- glColor4f(foreground.x, foreground.y, foreground.z, 1.0f);
- Util::glutBitmapString(text, position.x + (width / 2), position.y + (height / 2));
- }
- void Button::update(int x, int y)
- {
- //Nothing
- }
- void Button::setForeground(Vec3f color)
- {
- foreground = color;
- }
- void Button::setBackground(Vec3f color)
- {
- background = color;
- }
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