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- #include "Interface.h"
- #include <GL\freeglut.h>
- #include "CrystalPoint.h"
- #include <string>
- #include "Player.h"
- #include "Util.h"
- Interface::Interface()
- {
- crystalWidth = 20;
- crystalHeight = 50;
- crystalOffset = 5;
- }
- Interface::~Interface()
- {
- }
- void Interface::draw()
- {
- Player* player = Player::getInstance();
- //Switch view to Ortho
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, 1000, 1000, 0, -10, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glDisable(GL_LIGHTING);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_TEXTURE_2D);
-
- //Draw interface
- //Health bar
- glBegin(GL_QUADS);
- glColor4f(0,0,0, 1.0);
- glVertex2f(250, 980);
- glVertex2f(250, 965);
- glVertex2f(750, 965);
- glVertex2f(750, 980);
- glEnd();
- glBegin(GL_QUADS);
- glColor4f(1.0f, 0.1f, 0.1f, 1.0);
- glVertex2f(250, 980);
- glVertex2f(250, 965);
- glColor4f(1.0f, 0.5f, 0.5f, 1.0);
- glVertex2f(250 + (player->health / 100 * 500), 965);
- glVertex2f(250 + (player->health / 100 * 500), 980);
- glEnd();
- //XP bar
- glBegin(GL_QUADS);
- glColor4f(0, 0, 0, 1.0);
- glVertex2f(250, 950);
- glVertex2f(250, 935);
- glVertex2f(750, 935);
- glVertex2f(750, 950);
- glEnd();
- glBegin(GL_QUADS);
- glColor4f(1.0f, 1.0f, 0.1f, 1.0);
- glVertex2f(250, 950);
- glVertex2f(250, 935);
- glColor4f(1.0f, 1.0f, 0.5f, 1.0);
- glVertex2f(250 + (player->xp / 100 * 500), 935);
- glVertex2f(250 + (player->xp / 100 * 500), 950);
- glEnd();
- //Text: level
- glColor4f(1.0f, 1.0f, 0.1f, 1.0);
- Util::glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
- int cw, ch, offset;
- cw = 20;
- ch = 50;
- offset = 5;
- for (int i = 0; i < player->crystals; i++)
- {
- glBegin(GL_QUADS);
- glColor4f(0, 1.0f, 1.0f, 1.0f);
- glVertex2f(975 - crystalWidth / 2 , crystalOffset*i + crystalHeight*i);
- glVertex2f(975 - crystalWidth , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
- glColor4f(0, 0.8f, 0.8f, 1.0f);
- glVertex2f(975 - crystalWidth / 2 , crystalHeight + crystalOffset*i + crystalHeight*i);
- glVertex2f(975 , crystalHeight / 2 + crystalOffset*i + crystalHeight*i);
- glEnd();
- }
- glEnable(GL_LIGHTING);
- glEnable(GL_DEPTH_TEST);
- }
- void Interface::update(float deltaTime)
- {
- }
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