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Remco cf124b3f38 enemy collison added, no jittering anymore vor 10 Jahren
.idea 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
freeglut 1120a3e144 Removed gitignore files vor 10 Jahren
models d01efecb0e enemy comes to you when in his radius vor 10 Jahren
worlds d739141b25 enemys always looking at you when you are the target vor 10 Jahren
.gitignore f2af3a7324 Added gitignore vor 10 Jahren
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
CrystalJohan.cpp 9d3cfa7e2a Merge branch 'developer' into johan vor 10 Jahren
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life vor 10 Jahren
CrystalJohan.vcxproj d01efecb0e enemy comes to you when in his radius vor 10 Jahren
CrystalJohan.vcxproj.filters d01efecb0e enemy comes to you when in his radius vor 10 Jahren
Enemy.cpp cf124b3f38 enemy collison added, no jittering anymore vor 10 Jahren
Enemy.h d01efecb0e enemy comes to you when in his radius vor 10 Jahren
Entity.cpp 9d3cfa7e2a Merge branch 'developer' into johan vor 10 Jahren
Entity.h a8415db4ac Added new Johan Code vor 10 Jahren
LevelObject.cpp a8415db4ac Added new Johan Code vor 10 Jahren
LevelObject.h d01efecb0e enemy comes to you when in his radius vor 10 Jahren
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
Main.h 7c4ee37867 Johan is love, Johan is life vor 10 Jahren
Model.cpp d01efecb0e enemy comes to you when in his radius vor 10 Jahren
Model.h 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
Player.cpp d01efecb0e enemy comes to you when in his radius vor 10 Jahren
Player.h 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
ReadMe.txt 7c4ee37867 Johan is love, Johan is life vor 10 Jahren
Singleton.h 7c4ee37867 Johan is love, Johan is life vor 10 Jahren
Vector.cpp d739141b25 enemys always looking at you when you are the target vor 10 Jahren
Vector.h d739141b25 enemys always looking at you when you are the target vor 10 Jahren
World.cpp cf124b3f38 enemy collison added, no jittering anymore vor 10 Jahren
World.h d01efecb0e enemy comes to you when in his radius vor 10 Jahren
freeglut.dll 77ac841b8b Project init vor 10 Jahren
json.cpp 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
json.h 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
stb_image.h 77ac841b8b Project init vor 10 Jahren

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////