| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- #include "Entity.h"
- #include <GL/freeglut.h>
- #include "Model.h"
- Entity::Entity()
- {
- model = NULL;
- scale = 1;
- canCollide = true;
- }
- Entity::~Entity()
- {
- }
- void Entity::draw()
- {
- if (model)
- {
- glPushMatrix();
- glTranslatef(position.x, position.y, position.z);
- glRotatef(rotation.x, 1, 0, 0);
- glRotatef(rotation.y, 0, 1, 0);
- glRotatef(rotation.z, 0, 0, 1);
- glScalef(scale, scale, scale);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- model->draw();
- glCullFace(GL_FRONT);
- model->draw();
- glDisable(GL_CULL_FACE);
- glPopMatrix();
- }
- }
- bool Entity::inObject(const Vec3f & point)
- {
- if (!model)
- return false;
- Vec3f center = position + model->center;
- float distance = sqrt((point.x - center.x) * (point.x - center.x) + (point.z - center.z)*(point.z - center.z));
- if (distance < model->radius*scale)
- return true;
- return false;
- }
|