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Kenneth van Ewijk d7f74212f0 Merge pull request #2 from CrystalPointA4/weapons_by_player 9 anni fa
freeglut 77ac841b8b Project init 9 anni fa
models d7f74212f0 Merge pull request #2 from CrystalPointA4/weapons_by_player 9 anni fa
.gitignore d032021cde Added objects 9 anni fa
Controller.cpp 9769b88156 Project structure 9 anni fa
Controller.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
CrystalPoint.sln 77ac841b8b Project init 9 anni fa
CrystalPoint.vcxproj 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
CrystalPoint.vcxproj.filters 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Enemy.cpp 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Enemy.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Header.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Keyboard.cpp 9769b88156 Project structure 9 anni fa
Keyboard.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
LoadingState.cpp 9769b88156 Project structure 9 anni fa
LoadingState.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Main.cpp d7f74212f0 Merge pull request #2 from CrystalPointA4/weapons_by_player 9 anni fa
MenuState.cpp 9769b88156 Project structure 9 anni fa
MenuState.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Model.cpp 3d97ade42e Parse all lighting 9 anni fa
Model.h 3d97ade42e Parse all lighting 9 anni fa
ModelLoader.cpp 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
ModelLoader.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Mouse.cpp 9769b88156 Project structure 9 anni fa
Mouse.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Player.cpp e5664e207d weapons are facing next to the camera 9 anni fa
Player.h e5664e207d weapons are facing next to the camera 9 anni fa
README.md cf9d88c1e1 Initial commit 9 anni fa
State.cpp 9769b88156 Project structure 9 anni fa
State.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
StateHandler.cpp 9769b88156 Project structure 9 anni fa
StateHandler.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Vector.cpp 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Vector.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
Weapon.cpp e5664e207d weapons are facing next to the camera 9 anni fa
Weapon.h e5664e207d weapons are facing next to the camera 9 anni fa
WorldModel.cpp 9769b88156 Project structure 9 anni fa
WorldModel.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
WorldState.cpp 9769b88156 Project structure 9 anni fa
WorldState.h 049fb28ffc Added more structure, added abstraction to existing parts 9 anni fa
freeglut.dll 77ac841b8b Project init 9 anni fa
stb_image.h 77ac841b8b Project init 9 anni fa

README.md

CrystalPoint

Crystal Point: The Elemental Labyrinth