Entity.h 316 B

12345678910111213141516171819202122232425
  1. #pragma once
  2. #include "Vector.h"
  3. class Model;
  4. class Entity
  5. {
  6. public:
  7. Entity();
  8. ~Entity();
  9. Model* model;
  10. virtual void draw();
  11. virtual void update(float elapsedTime) {};
  12. virtual void collide() {};
  13. Vec3f position;
  14. Vec3f rotation;
  15. float scale;
  16. bool canCollide;
  17. bool inObject(const Vec3f &position);
  18. };