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- #include "LevelObject.h"
- #include "Model.h"
- LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
- {
- model = Model::load(fileName);
- this->position = position;
- this->position.x -= model->center.x;
- this->position.z -= model->center.z;
- this->rotation = rotation;
- this->scale = scale;
- this->canCollide = hasCollision;
- }
- LevelObject::~LevelObject()
- {
- if (model)
- Model::unload(model);
- }
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