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- #pragma once
- #include <string>
-
- class Skybox
- {
- private:
- float size;
- std::string folder;
- float brightness;
- float targetBrightness;
- public:
- Skybox(const float &size, const std::string &folder);
- ~Skybox();
- void init();
- void draw();
- void update(float deltaTime, int, int);
- GLuint loadTexture(const std::string &fileName);
- };
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