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- #include "Player.h"
- Player::Player()
- {
- right = new Weapon("models/weapons/ZwaardMetTextures/TextureZwaard.obj");
- left = new Weapon("models/weapons/ZwaardMetTextures/TextureZwaard.obj");
- }
- Player::~Player()
- {
- delete right;
- delete left;
- }
- void Player::Draw_Player(void)
- {
- if (right != nullptr)
- {
- glPushMatrix();
- glTranslatef(2.5f,0,-4.5f);
- right->draw_weapon();
- glPopMatrix();
- }
-
- if (left != nullptr)
- {
- glPushMatrix();
- glTranslatef(-0.5f,0,-4.5f);
- left->draw_weapon();
- glPopMatrix();
- }
- glRotatef(eyes.rotX, 1, 0, 0);
- glRotatef(eyes.rotY, 0, 1, 0);
- glTranslatef(eyes.posX, eyes.posY, eyes.posZ);
- }
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