CrystalPoint.cpp 5.7 KB

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  1. #include "CrystalPoint.h"
  2. #include <GL/freeglut.h>
  3. #include <cmath>
  4. #include <cstring>
  5. #include "WorldHandler.h"
  6. #include "Player.h"
  7. #include "Cursor.h"
  8. #include "Menu.h"
  9. #include "Text.h"
  10. #include "Vector.h"
  11. #include "Button.h"
  12. int CrystalPoint::width = 0;
  13. int CrystalPoint::height = 0;
  14. SoundSystem CrystalPoint::sound_system;
  15. bool state = false;
  16. void CrystalPoint::init()
  17. {
  18. player = Player::getInstance();
  19. worldhandler = WorldHandler::getInstance();
  20. cursor = Cursor::getInstance();
  21. menu = new Menu();
  22. buildMenu();
  23. lastFrameTime = 0;
  24. state = true;
  25. glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
  26. }
  27. void CrystalPoint::draw()
  28. {
  29. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  30. //Draw world
  31. glEnable(GL_LIGHTING);
  32. glEnable(GL_DEPTH_TEST);
  33. glMatrixMode(GL_PROJECTION);
  34. glLoadIdentity();
  35. gluPerspective(70, width / (float)height, 0.1f, 15000);
  36. glMatrixMode(GL_MODELVIEW);
  37. glLoadIdentity();
  38. worldhandler->draw();
  39. if(!state)
  40. menu->draw();
  41. glutSwapBuffers();
  42. }
  43. void CrystalPoint::update()
  44. {
  45. float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
  46. float deltaTime = frameTime - lastFrameTime;
  47. lastFrameTime = frameTime;
  48. if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
  49. state = !state;
  50. Controller *rightcontroller = controller.getRightController();
  51. Controller *leftcontroller = controller.getLeftController();
  52. if (state)
  53. {
  54. if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
  55. worldhandler->PreviousWorld();
  56. if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
  57. worldhandler->NextWorld();
  58. if (keyboardState.keys[27])
  59. state = false;
  60. Player* player = Player::getInstance();
  61. //testing code
  62. if (keyboardState.keys['u'])
  63. player->HpUp(1);
  64. if (keyboardState.keys['i'])
  65. player->HpDown(1);
  66. if (keyboardState.keys['o'])
  67. player->XpUp(1);
  68. player->rotation.y += mouseOffset.x / 10.0f;
  69. player->rotation.x += mouseOffset.y / 10.0f;
  70. float speed = 10;
  71. Vec3f oldPosition = player->position;
  72. if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
  73. if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
  74. if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
  75. if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
  76. if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
  77. if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
  78. if (leftcontroller != nullptr) {
  79. Vec2f *leftControllerJoystick = &leftcontroller->joystick;
  80. if (leftcontroller->joystickButton) {
  81. controller.rumble(leftcontroller->controllerId, 100, 100);
  82. }
  83. if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
  84. player->rotation.x += leftControllerJoystick->y/4;
  85. }
  86. if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
  87. player->rotation.y += leftControllerJoystick->x/4;
  88. }
  89. player->leftWeapon->rotateWeapon(Vec3f(leftcontroller->ypr.y + 140, 0, -leftcontroller->ypr.z));
  90. if(leftcontroller->button && leftcontroller->joystickButton){
  91. state = !state;
  92. }
  93. }
  94. if(rightcontroller != nullptr){
  95. Vec2f *rightControllerJoystick = &rightcontroller->joystick;
  96. if (rightControllerJoystick->y > 0.3) {
  97. player->setPosition(270, rightControllerJoystick->y * deltaTime * 2.0f, false);
  98. }
  99. else if (rightControllerJoystick->y < -0.3) {
  100. player->setPosition(90, rightControllerJoystick->y * -1 * deltaTime * 2.0f, false);
  101. }
  102. if (rightControllerJoystick->x > 0.3) {
  103. player->setPosition(180, rightControllerJoystick->x * deltaTime * 2.0f, false);
  104. }
  105. else if (rightControllerJoystick->x < -0.3) {
  106. player->setPosition(0, rightControllerJoystick->x * -1 * deltaTime * 2.0f, false);
  107. }
  108. player->rightWeapon->rotateWeapon(Vec3f(rightcontroller->ypr.y + 140, 0, -rightcontroller->ypr.z));
  109. }
  110. if (player->rotation.x > 90)
  111. player->rotation.x = 90;
  112. if (player->rotation.x < -90)
  113. player->rotation.x = -90;
  114. if (!worldhandler->isPlayerPositionValid())
  115. player->position = oldPosition;
  116. player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
  117. worldhandler->update(deltaTime);
  118. }
  119. else
  120. {
  121. menu->update();
  122. if (leftcontroller != nullptr) {
  123. Vec2f *leftControllerJoystick = &leftcontroller->joystick;
  124. if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
  125. cursor->update(Vec2f(cursor->mousePosition.x,cursor->mousePosition.y+leftControllerJoystick->y ));
  126. }
  127. if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
  128. cursor->update(Vec2f(cursor->mousePosition.x+leftControllerJoystick->x ,cursor->mousePosition.y));
  129. }
  130. if(leftcontroller->button){
  131. cursor->state = 137;
  132. }else if(cursor->state == 137){
  133. cursor->state = GLUT_UP;
  134. }
  135. }
  136. cursor->update(cursor->mousePosition + mouseOffset);
  137. }
  138. mouseOffset = Vec2f(0, 0);
  139. prevKeyboardState = keyboardState;
  140. glutPostRedisplay();
  141. sound_system.SetListener(player->position, Vec3f(), Vec3f());
  142. }
  143. void CrystalPoint::buildMenu()
  144. {
  145. Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
  146. auto toWorld = [](Button* b)
  147. {
  148. state = true;
  149. };
  150. start->addAction(toWorld);
  151. menu->AddMenuElement(start);
  152. Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
  153. test->addAction([](Button* b)
  154. {
  155. exit(0);
  156. });
  157. menu->AddMenuElement(test);
  158. Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
  159. t->setColor(Vec3f(255, 255, 0));
  160. menu->AddMenuElement(t);
  161. }
  162. KeyboardState::KeyboardState()
  163. {
  164. memset(keys, 0, sizeof(keys));
  165. memset(special, 0, sizeof(special));
  166. }