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- #pragma once
- #include <string>
- #include <vector>
- #include "Object.h"
- #include "RandomObject.h"
- #include "Entity.h"
- class World{
- private:
- World();
- static World* instance;
- unsigned int GridSizeX = 20;
- unsigned int GridSizeY = 20;
- unsigned int SizeX = 8;
- unsigned int SizeY = 8;
- public:
-
- ~World();
- static World* getInstance(void);
- static void init();
- void draw(void);
- void update(float deltaTime);
- Object objects[10];
- RandomObject randomobject;
- Entity entity;
- Entity entity2;
- };
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