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@@ -6,6 +6,7 @@
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#include "CrystalPoint.h"
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#include <fstream>
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#include <iostream>
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+#include "WorldHandler.h"
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World::World(const std::string &fileName)
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{
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@@ -181,6 +182,8 @@ void World::update(float elapsedTime)
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}
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}
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}
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+ WorldHandler* worldhandler = WorldHandler::getInstance();
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+ enemy->position.y = worldhandler->getHeight(enemy->position.x, enemy->position.z) + 2.0f;
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//tot hier
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}
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}
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