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Merge pull request #19 from CrystalPointA4/feature/werkendewav

Feature/werkendewav
Kenneth van Ewijk %!s(int64=9) %!d(string=hai) anos
pai
achega
d887328907
Modificáronse 15 ficheiros con 51 adicións e 19 borrados
  1. 4 2
      CrystalPoint.vcxproj
  2. 8 2
      CrystalPoint.vcxproj.filters
  3. 13 9
      Enemy.cpp
  4. 3 0
      Enemy.h
  5. 9 1
      Sound.cpp
  6. 1 0
      Sound.h
  7. BIN=BIN
      WAVE/Sound.wav
  8. BIN=BIN
      WAVE/bond.wav
  9. BIN=BIN
      WAVE/enemy.wav
  10. BIN=BIN
      WAVE/test1.wav
  11. BIN=BIN
      WAVE/test2.wav
  12. 9 4
      World.cpp
  13. 2 0
      World.h
  14. 1 0
      worlds/rock.json
  15. 1 1
      worlds/small.json

+ 4 - 2
CrystalPoint.vcxproj

@@ -201,12 +201,14 @@
   <ItemGroup>
     <None Include="worlds\fire.json" />
     <None Include="worlds\ice.json" />
+    <None Include="worlds\rock.json" />
     <None Include="worlds\small.json" />
     <None Include="worlds\worlds.json" />
   </ItemGroup>
   <ItemGroup>
-    <Media Include="WAVE\bond.wav" />
-    <Media Include="WAVE\Sound.wav" />
+    <Media Include="WAVE\enemy.wav" />
+    <Media Include="WAVE\test1.wav" />
+    <Media Include="WAVE\test2.wav" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 8 - 2
CrystalPoint.vcxproj.filters

@@ -166,12 +166,18 @@
     <None Include="worlds\small.json">
       <Filter>Source Files\json</Filter>
     </None>
+    <None Include="worlds\rock.json">
+      <Filter>Source Files\json</Filter>
+    </None>
   </ItemGroup>
   <ItemGroup>
-    <Media Include="WAVE\Sound.wav">
+    <Media Include="WAVE\test1.wav">
+      <Filter>Resource Files</Filter>
+    </Media>
+    <Media Include="WAVE\test2.wav">
       <Filter>Resource Files</Filter>
     </Media>
-    <Media Include="WAVE\bond.wav">
+    <Media Include="WAVE\enemy.wav">
       <Filter>Resource Files</Filter>
     </Media>
   </ItemGroup>

+ 13 - 9
Enemy.cpp

@@ -2,7 +2,6 @@
 #include <cmath>
 #include "Enemy.h"
 #include "Model.h"
-#include "CrystalPoint.h"
 #include <iostream>
 
 Enemy::Enemy(const std::string &fileName,
@@ -19,7 +18,8 @@ Enemy::Enemy(const std::string &fileName,
 	speed = 1;
 	radius = 10;
 	hasTarget = false;
-	hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/Sound.wav", false);
+	hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/enemy.wav", false);
+	music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
 	attack = false;
 }
 
@@ -72,9 +72,14 @@ void Enemy::collide(const Entity * entity)
 
 void Enemy::update(float delta)
 {
+	music->SetPos(position, Vec3f());
+
 	if (hasTarget)
 	{
-
+		if (music->IsPlaying() == false)
+		{
+			music->Play();
+		}
 		//just 2d walking
 		float dx, dz, length;
 
@@ -98,15 +103,14 @@ void Enemy::update(float delta)
 		else
 		{	
 			attack = true;
+			if (music->IsPlaying() == true)
+			{
+//				music->Pause();
+				music->Stop();
+			}
 		}
 
 		rotation.y = atan2f(dx, dz) * 180 / M_PI;		
 	}
 
-	if (false)
-	{
-		Sound* sound = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
-		sound->SetPos(position, Vec3f());
-		sound->Play();
-	}
 }

+ 3 - 0
Enemy.h

@@ -3,6 +3,7 @@
 #include "Entity.h"
 #include <string>
 #include "Vector.h"
+#include "CrystalPoint.h"
 
 class Enemy : public Entity
 {
@@ -10,6 +11,8 @@ public:
 	Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
 	~Enemy();
 
+	Sound* music;
+
 	bool hasTarget;
 	Vec3f target;
 	float speed,radius;

+ 9 - 1
Sound.cpp

@@ -17,7 +17,6 @@ Sound::Sound(const char* inWavPath, bool inLooping):
 	buffer_id(0),
 	source_id(0),
 	is_looping(inLooping)
-
 {
 	const char* path = inWavPath;
 
@@ -146,3 +145,12 @@ void Sound::Stop()
 	alSourceStop(source_id);
 }
 
+bool Sound::IsPlaying()
+{
+	ALenum state;
+
+	alGetSourcei(source_id, AL_SOURCE_STATE, &state);
+
+	return (state == AL_PLAYING);
+}
+

+ 1 - 0
Sound.h

@@ -13,6 +13,7 @@ public:
 	void Play();
 	void Pause();
 	void Stop();
+	bool IsPlaying();
 
 private:
 	unsigned int buffer_id;

BIN=BIN
WAVE/Sound.wav


BIN=BIN
WAVE/bond.wav


BIN=BIN
WAVE/enemy.wav


BIN=BIN
WAVE/test1.wav


BIN=BIN
WAVE/test2.wav


+ 9 - 4
World.cpp

@@ -3,7 +3,6 @@
 #include "Entity.h"
 #include "json.h"
 #include "Model.h"
-#include "CrystalPoint.h"
 #include <fstream>
 #include <iostream>
 #include <algorithm>
@@ -179,9 +178,7 @@ World::World(const std::string &fileName):
 	if (!v["world"]["music"].isNull())
 	{
 		music_id = CrystalPoint::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
-		Sound* music = CrystalPoint::GetSoundSystem().GetSound(music_id);
-		music->SetPos(Vec3f(), Vec3f());
-		music->Play();
+		music = CrystalPoint::GetSoundSystem().GetSound(music_id);
 	}
 
 	if (!v["portal"].isNull())
@@ -214,6 +211,8 @@ World::World(const std::string &fileName):
 World::~World()
 {
 	delete heightmap;
+	music->Stop();
+	delete music;
 	delete skybox;
 }
 
@@ -257,6 +256,12 @@ void World::draw()
 
 void World::update(float elapsedTime)
 {
+	music->SetPos(player->position, Vec3f());
+
+	if (music->IsPlaying() ==  false)
+	{
+		music->Play();
+	}
 	for (auto &entity : entities)
 		entity->update(elapsedTime);
 

+ 2 - 0
World.h

@@ -8,6 +8,7 @@
 #include "Interface.h"
 #include "Crystal.h"
 #include "Skybox.h"
+#include "CrystalPoint.h"
 #include "Portal.h"
 
 class Entity;
@@ -16,6 +17,7 @@ class World
 {
 private:
 	std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
+	Sound* music;
 
 	Player* player;
 	HeightMap* heightmap;

+ 1 - 0
worlds/rock.json

@@ -3,6 +3,7 @@
     "heightmap": "worlds/rockHeightmap.png",
     "texture": "worlds/rockStone2.png",
 	"skybox": "skyboxes/water/",
+	"music":  "WAVE/test2.wav",
     "object-templates": [
       {
         "color": 50,

+ 1 - 1
worlds/small.json

@@ -9,7 +9,7 @@
         "collision": true
       }
     ],
-	"music": "WAVE/bond.wav"
+	"music": "WAVE/test1.wav"
   },
   "player": {
     "startposition": [ 20, 5, 20 ]