Nenhuma descrição

Kenneth van Ewijk d887328907 Merge pull request #19 from CrystalPointA4/feature/werkendewav 9 anos atrás
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 anos atrás
WAVE d5406120c6 Enemy speelt cow! 9 anos atrás
freeglut 77ac841b8b Project init 9 anos atrás
models ad30824057 Added Rock world. Updated others 9 anos atrás
openAL b53bcac528 OpenAL Test 9 anos atrás
skyboxes 69561794d8 Reimplemented into newer develop version 9 anos atrás
worlds f93c09a999 rock heeft muziek 9 anos atrás
.gitignore d032021cde Added objects 9 anos atrás
CMakeLists.txt 030a136e8b Working version for linux 9 anos atrás
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 anos atrás
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 anos atrás
Crystal.sln 908786897f Added world loading and other various improvements 9 anos atrás
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 anos atrás
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo 9 anos atrás
CrystalPoint.vcxproj f93c09a999 rock heeft muziek 9 anos atrás
CrystalPoint.vcxproj.filters f93c09a999 rock heeft muziek 9 anos atrás
Cursor.cpp 030a136e8b Working version for linux 9 anos atrás
Cursor.h ae80c7a5bf Add health/xp/level interface 9 anos atrás
Enemy.cpp d5406120c6 Enemy speelt cow! 9 anos atrás
Enemy.h d5406120c6 Enemy speelt cow! 9 anos atrás
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 anos atrás
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 anos atrás
HeightMap.cpp 030a136e8b Working version for linux 9 anos atrás
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 anos atrás
Interface.cpp 030a136e8b Working version for linux 9 anos atrás
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 anos atrás
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 anos atrás
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 anos atrás
Main.cpp ad30824057 Added Rock world. Updated others 9 anos atrás
Main.h 7c4ee37867 Johan is love, Johan is life 9 anos atrás
Model.cpp 030a136e8b Working version for linux 9 anos atrás
Model.h 84fcc346a9 Implement optimised array rendering 9 anos atrás
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 anos atrás
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 anos atrás
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 anos atrás
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 anos atrás
ReadMe.txt 908786897f Added world loading and other various improvements 9 anos atrás
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix 9 anos atrás
Skybox.h 348b53c027 Added enemy -> brightness skybox 9 anos atrás
Sound.cpp 8cf1b02cf7 Merge branch 'developer' into feature/werkendewav 9 anos atrás
Sound.h 8cf1b02cf7 Merge branch 'developer' into feature/werkendewav 9 anos atrás
SoundSystem.cpp 030a136e8b Working version for linux 9 anos atrás
SoundSystem.h 030a136e8b Working version for linux 9 anos atrás
Vector.cpp 4c613b606a Implemented getHeight 9 anos atrás
Vector.h 4c613b606a Implemented getHeight 9 anos atrás
Vertex.cpp 030a136e8b Working version for linux 9 anos atrás
Vertex.h 030a136e8b Working version for linux 9 anos atrás
World.cpp 587b79044b Delete 9 anos atrás
World.h dba9c581b1 world aangepast 9 anos atrás
WorldHandler.cpp 71801a30f2 player crystals refresh 9 anos atrás
WorldHandler.h 2b0e22d4c9 Added height at location 9 anos atrás
freeglut.dll 77ac841b8b Project init 9 anos atrás
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 anos atrás
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 anos atrás
stb_image.h 77ac841b8b Project init 9 anos atrás

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////