Ei kuvausta

Kenneth van Ewijk 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 vuotta sitten
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 vuotta sitten
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 vuotta sitten
freeglut 77ac841b8b Project init 9 vuotta sitten
models 1f3188376a added new model for crystal, not possible to move through crystals 9 vuotta sitten
openAL b53bcac528 OpenAL Test 9 vuotta sitten
skyboxes 69561794d8 Reimplemented into newer develop version 9 vuotta sitten
worlds 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 vuotta sitten
.gitignore d032021cde Added objects 9 vuotta sitten
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 vuotta sitten
Crystal.cpp 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 vuotta sitten
Crystal.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 vuotta sitten
Crystal.sln 908786897f Added world loading and other various improvements 9 vuotta sitten
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 vuotta sitten
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo 9 vuotta sitten
CrystalPoint.vcxproj 579e02728a Merge branch 'developer' into feature/Skybox 9 vuotta sitten
CrystalPoint.vcxproj.filters 579e02728a Merge branch 'developer' into feature/Skybox 9 vuotta sitten
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 vuotta sitten
Cursor.h ae80c7a5bf Add health/xp/level interface 9 vuotta sitten
Enemy.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 vuotta sitten
Enemy.h 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 vuotta sitten
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 vuotta sitten
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 vuotta sitten
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 vuotta sitten
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 vuotta sitten
Interface.cpp 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 vuotta sitten
Interface.h 1164501158 added variables for crystal icons in interface class 9 vuotta sitten
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 vuotta sitten
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 vuotta sitten
Main.cpp 579e02728a Merge branch 'developer' into feature/Skybox 9 vuotta sitten
Main.h 7c4ee37867 Johan is love, Johan is life 9 vuotta sitten
Model.cpp 56e174ae2f Lord and Savior Johan 9 vuotta sitten
Model.h 84fcc346a9 Implement optimised array rendering 9 vuotta sitten
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 vuotta sitten
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 vuotta sitten
ReadMe.txt 908786897f Added world loading and other various improvements 9 vuotta sitten
Skybox.cpp a4373adc25 Fix image direction / load from JSON 9 vuotta sitten
Skybox.h a4373adc25 Fix image direction / load from JSON 9 vuotta sitten
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 vuotta sitten
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 vuotta sitten
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 vuotta sitten
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 vuotta sitten
Vector.cpp 4c613b606a Implemented getHeight 9 vuotta sitten
Vector.h 4c613b606a Implemented getHeight 9 vuotta sitten
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 vuotta sitten
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 vuotta sitten
World.cpp 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 vuotta sitten
World.h 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 vuotta sitten
WorldHandler.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 vuotta sitten
WorldHandler.h 2b0e22d4c9 Added height at location 9 vuotta sitten
freeglut.dll 77ac841b8b Project init 9 vuotta sitten
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 vuotta sitten
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 vuotta sitten
stb_image.h 77ac841b8b Project init 9 vuotta sitten

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////