説明なし

Aaldert 0afbca8ffc More Generalized 10 年 前
.idea 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
WAVE b53bcac528 OpenAL Test 10 年 前
freeglut 77ac841b8b Project init 10 年 前
models d01efecb0e enemy comes to you when in his radius 10 年 前
openAL b53bcac528 OpenAL Test 10 年 前
worlds b2fa0bc028 Merge branch 'developer' into enemy 10 年 前
.gitignore d032021cde Added objects 10 年 前
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
CrystalJohan.cpp b2fa0bc028 Merge branch 'developer' into enemy 10 年 前
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life 10 年 前
CrystalJohan.vcxproj a80fc69043 .wav file toegevoegt 10 年 前
CrystalJohan.vcxproj.filters a80fc69043 .wav file toegevoegt 10 年 前
Enemy.cpp 0afbca8ffc More Generalized 10 年 前
Enemy.h 0afbca8ffc More Generalized 10 年 前
Entity.cpp 9d3cfa7e2a Merge branch 'developer' into johan 10 年 前
Entity.h a8415db4ac Added new Johan Code 10 年 前
HeightMap.cpp 965b54c901 Added heightmap 10 年 前
HeightMap.h 84fcc346a9 Implement optimised array rendering 10 年 前
LevelObject.cpp a8415db4ac Added new Johan Code 10 年 前
LevelObject.h d01efecb0e enemy comes to you when in his radius 10 年 前
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
Main.h 7c4ee37867 Johan is love, Johan is life 10 年 前
Model.cpp b2fa0bc028 Merge branch 'developer' into enemy 10 年 前
Model.h 84fcc346a9 Implement optimised array rendering 10 年 前
OpenAL.cpp 0afbca8ffc More Generalized 10 年 前
OpenAL.h 0afbca8ffc More Generalized 10 年 前
Player.cpp d01efecb0e enemy comes to you when in his radius 10 年 前
Player.h 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
ReadMe.txt 7c4ee37867 Johan is love, Johan is life 10 年 前
Singleton.h 7c4ee37867 Johan is love, Johan is life 10 年 前
Vector.cpp d739141b25 enemys always looking at you when you are the target 10 年 前
Vector.h d739141b25 enemys always looking at you when you are the target 10 年 前
Vertex.cpp 84fcc346a9 Implement optimised array rendering 10 年 前
Vertex.h 84fcc346a9 Implement optimised array rendering 10 年 前
World.cpp b2fa0bc028 Merge branch 'developer' into enemy 10 年 前
World.h b2fa0bc028 Merge branch 'developer' into enemy 10 年 前
freeglut.dll 77ac841b8b Project init 10 年 前
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
json.h 7d13269480 Refactor johan branch for compiling with g++ 10 年 前
stb_image.h 77ac841b8b Project init 10 年 前

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////