Нет описания

Kenneth van Ewijk 0b6096d3e8 Merge pull request #6 from CrystalPointA4/array-rendering 10 лет назад
.idea 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
freeglut 77ac841b8b Project init 10 лет назад
models a8415db4ac Added new Johan Code 10 лет назад
worlds 965b54c901 Added heightmap 10 лет назад
.gitignore d032021cde Added objects 10 лет назад
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
CrystalJohan.cpp 965b54c901 Added heightmap 10 лет назад
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life 10 лет назад
CrystalJohan.vcxproj 84fcc346a9 Implement optimised array rendering 10 лет назад
CrystalJohan.vcxproj.filters 84fcc346a9 Implement optimised array rendering 10 лет назад
Enemy.cpp 049fb28ffc Added more structure, added abstraction to existing parts 10 лет назад
Enemy.h 7c4ee37867 Johan is love, Johan is life 10 лет назад
Entity.cpp e75f624935 Fixed cmath problem 10 лет назад
Entity.h a8415db4ac Added new Johan Code 10 лет назад
HeightMap.cpp 965b54c901 Added heightmap 10 лет назад
HeightMap.h 84fcc346a9 Implement optimised array rendering 10 лет назад
LevelObject.cpp a8415db4ac Added new Johan Code 10 лет назад
LevelObject.h a8415db4ac Added new Johan Code 10 лет назад
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
Main.h 7c4ee37867 Johan is love, Johan is life 10 лет назад
Model.cpp 84fcc346a9 Implement optimised array rendering 10 лет назад
Model.h 84fcc346a9 Implement optimised array rendering 10 лет назад
Player.cpp a8415db4ac Added new Johan Code 10 лет назад
Player.h 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
ReadMe.txt 7c4ee37867 Johan is love, Johan is life 10 лет назад
Singleton.h 7c4ee37867 Johan is love, Johan is life 10 лет назад
Vector.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
Vector.h 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
Vertex.cpp 84fcc346a9 Implement optimised array rendering 10 лет назад
Vertex.h 84fcc346a9 Implement optimised array rendering 10 лет назад
World.cpp 965b54c901 Added heightmap 10 лет назад
World.h 965b54c901 Added heightmap 10 лет назад
freeglut.dll 77ac841b8b Project init 10 лет назад
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
json.h 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
stb_image.h 77ac841b8b Project init 10 лет назад

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////