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Remco 2e50d11e07 able to click with cursor, button detect clicking event 9 éve
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 éve
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
freeglut 77ac841b8b Project init 9 éve
models 1f3188376a added new model for crystal, not possible to move through crystals 9 éve
openAL b53bcac528 OpenAL Test 9 éve
skyboxes 69561794d8 Reimplemented into newer develop version 9 éve
worlds 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 éve
.gitignore d032021cde Added objects 9 éve
Button.cpp 2e50d11e07 able to click with cursor, button detect clicking event 9 éve
Button.h 1ec3c8f346 buttons shows when ever the cursor is in the button 9 éve
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 éve
Crystal.cpp 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 éve
Crystal.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 éve
Crystal.sln 908786897f Added world loading and other various improvements 9 éve
CrystalPoint.cpp 2e50d11e07 able to click with cursor, button detect clicking event 9 éve
CrystalPoint.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
CrystalPoint.vcxproj ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
CrystalPoint.vcxproj.filters ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
Cursor.cpp 2e50d11e07 able to click with cursor, button detect clicking event 9 éve
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 éve
Enemy.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 éve
Enemy.h 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 éve
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 éve
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 éve
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 éve
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 éve
Interface.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
Interface.h 1164501158 added variables for crystal icons in interface class 9 éve
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 éve
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 éve
Main.cpp 2e50d11e07 able to click with cursor, button detect clicking event 9 éve
Main.h 7c4ee37867 Johan is love, Johan is life 9 éve
Menu.cpp 6cf9437620 button is draw by menu 9 éve
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
MenuElement.h 6cf9437620 button is draw by menu 9 éve
Model.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
Model.h 84fcc346a9 Implement optimised array rendering 9 éve
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 éve
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 éve
ReadMe.txt 908786897f Added world loading and other various improvements 9 éve
Skybox.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
Skybox.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 éve
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 éve
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 éve
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 éve
Util.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 éve
Vector.cpp 4c613b606a Implemented getHeight 9 éve
Vector.h 4c613b606a Implemented getHeight 9 éve
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 éve
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 éve
World.cpp 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 éve
World.h 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 éve
WorldHandler.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 éve
WorldHandler.h 2b0e22d4c9 Added height at location 9 éve
freeglut.dll 77ac841b8b Project init 9 éve
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 éve
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 éve
stb_image.h 77ac841b8b Project init 9 éve

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////