| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- #pragma once
- class WorldHandler;
- class SoundSystem;
- class Player;
- class Cursor;
- class Menu;
- #include "Vector.h"
- #include "SoundSystem.h"
- #include "ControllerHandler.h"
- class KeyboardState
- {
- public:
- bool keys[256];
- bool special[256];
- bool control, shift, alt;
- KeyboardState();
- };
- class CrystalPoint
- {
- public:
- void init();
- void draw();
- void update();
- WorldHandler* worldhandler;
- Player* player;
- ControllerHandler controller;
- Cursor* cursor;
- Menu* menu;
- static int width, height;
- KeyboardState keyboardState;
- KeyboardState prevKeyboardState;
- Vec2f mouseOffset;
- Vec2f mousePosition;
- float lastFrameTime;
- static SoundSystem& GetSoundSystem() { return sound_system; }
-
- bool menuIsBuild;
- private:
- static SoundSystem sound_system;
- void buildMenu();
- };
|