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Aaldert 47b4d9570d Music Handler 10 éve
.idea 7d13269480 Refactor johan branch for compiling with g++ 10 éve
WAVE b53bcac528 OpenAL Test 10 éve
freeglut 77ac841b8b Project init 10 éve
models d01efecb0e enemy comes to you when in his radius 10 éve
openAL b53bcac528 OpenAL Test 10 éve
worlds 95ab1879b4 Merge branch 'developer' into enemy 10 éve
.gitignore d032021cde Added objects 10 éve
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 10 éve
Crystal.sln 908786897f Added world loading and other various improvements 10 éve
CrystalPoint.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 éve
CrystalPoint.h ae80c7a5bf Add health/xp/level interface 10 éve
CrystalPoint.vcxproj 0f8fd67dd3 Merge remote-tracking branch 'refs/remotes/origin/developer' into feature/OpenAL 10 éve
CrystalPoint.vcxproj.filters 0f8fd67dd3 Merge remote-tracking branch 'refs/remotes/origin/developer' into feature/OpenAL 10 éve
Cursor.cpp ae80c7a5bf Add health/xp/level interface 10 éve
Cursor.h ae80c7a5bf Add health/xp/level interface 10 éve
Enemy.cpp 47b4d9570d Music Handler 10 éve
Enemy.h 0f8fd67dd3 Merge remote-tracking branch 'refs/remotes/origin/developer' into feature/OpenAL 10 éve
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 éve
Entity.h a8415db4ac Added new Johan Code 10 éve
HeightMap.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 éve
HeightMap.h 34ea491f39 Remove scale 10 éve
Interface.cpp ae80c7a5bf Add health/xp/level interface 10 éve
Interface.h ae80c7a5bf Add health/xp/level interface 10 éve
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 éve
LevelObject.h d01efecb0e enemy comes to you when in his radius 10 éve
Main.cpp ae80c7a5bf Add health/xp/level interface 10 éve
Main.h 7c4ee37867 Johan is love, Johan is life 10 éve
Model.cpp 56e174ae2f Lord and Savior Johan 10 éve
Model.h 84fcc346a9 Implement optimised array rendering 10 éve
OpenAL.cpp 47b4d9570d Music Handler 10 éve
OpenAL.h 47b4d9570d Music Handler 10 éve
Player.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 éve
Player.h ae80c7a5bf Add health/xp/level interface 10 éve
ReadMe.txt 908786897f Added world loading and other various improvements 10 éve
Vector.cpp 4c613b606a Implemented getHeight 10 éve
Vector.h 4c613b606a Implemented getHeight 10 éve
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 10 éve
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 10 éve
World.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 éve
World.h ae80c7a5bf Add health/xp/level interface 10 éve
WorldHandler.cpp 2b0e22d4c9 Added height at location 10 éve
WorldHandler.h 2b0e22d4c9 Added height at location 10 éve
freeglut.dll 77ac841b8b Project init 10 éve
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 éve
json.h 7d13269480 Refactor johan branch for compiling with g++ 10 éve
stb_image.h 77ac841b8b Project init 10 éve

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////