Нема описа

Kenneth van Ewijk 656a904a4b Merge remote-tracking branch 'origin/feature/portal_logic' into feature/portal_logic пре 9 година
.idea 7d13269480 Refactor johan branch for compiling with g++ пре 10 година
WAVE 117010b9fe OpenAl Werkt! en Setup enzo пре 10 година
freeglut 77ac841b8b Project init пре 10 година
models 1f3188376a added new model for crystal, not possible to move through crystals пре 9 година
openAL b53bcac528 OpenAL Test пре 10 година
skyboxes 69561794d8 Reimplemented into newer develop version пре 9 година
worlds 348b53c027 Added enemy -> brightness skybox пре 9 година
.gitignore d032021cde Added objects пре 10 година
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ пре 10 година
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors пре 9 година
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors пре 9 година
Crystal.sln 908786897f Added world loading and other various improvements пре 10 година
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo пре 10 година
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo пре 10 година
CrystalPoint.vcxproj 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal пре 9 година
CrystalPoint.vcxproj.filters 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal пре 9 година
Cursor.cpp ae80c7a5bf Add health/xp/level interface пре 10 година
Cursor.h ae80c7a5bf Add health/xp/level interface пре 10 година
Enemy.cpp 348b53c027 Added enemy -> brightness skybox пре 9 година
Enemy.h 348b53c027 Added enemy -> brightness skybox пре 9 година
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy пре 10 година
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. пре 9 година
HeightMap.cpp a4373adc25 Fix image direction / load from JSON пре 9 година
HeightMap.h a4373adc25 Fix image direction / load from JSON пре 9 година
Interface.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors пре 9 година
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors пре 9 година
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy пре 10 година
LevelObject.h d01efecb0e enemy comes to you when in his radius пре 10 година
Main.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal пре 9 година
Main.h 7c4ee37867 Johan is love, Johan is life пре 10 година
Model.cpp 56e174ae2f Lord and Savior Johan пре 10 година
Model.h 84fcc346a9 Implement optimised array rendering пре 10 година
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) пре 9 година
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) пре 9 година
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal пре 9 година
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal пре 9 година
ReadMe.txt 908786897f Added world loading and other various improvements пре 10 година
Skybox.cpp 348b53c027 Added enemy -> brightness skybox пре 9 година
Skybox.h 348b53c027 Added enemy -> brightness skybox пре 9 година
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo пре 10 година
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo пре 10 година
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo пре 10 година
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo пре 10 година
Vector.cpp 4c613b606a Implemented getHeight пре 10 година
Vector.h 4c613b606a Implemented getHeight пре 10 година
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) пре 10 година
Vertex.h 1c59a3bc6f Fix player height (not working with scale) пре 10 година
World.cpp 348b53c027 Added enemy -> brightness skybox пре 9 година
World.h 348b53c027 Added enemy -> brightness skybox пре 9 година
WorldHandler.cpp 71801a30f2 player crystals refresh пре 9 година
WorldHandler.h 2b0e22d4c9 Added height at location пре 10 година
freeglut.dll 77ac841b8b Project init пре 10 година
json.cpp 7d13269480 Refactor johan branch for compiling with g++ пре 10 година
json.h 7d13269480 Refactor johan branch for compiling with g++ пре 10 година
stb_image.h 77ac841b8b Project init пре 10 година

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////