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Kenneth van Ewijk 69561794d8 Reimplemented into newer develop version 9 år sedan
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Crystal.h bba0a2e2a0 picking up crystal(sphere) 9 år sedan
Crystal.sln 908786897f Added world loading and other various improvements 9 år sedan
CrystalPoint.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 år sedan
CrystalPoint.h ae80c7a5bf Add health/xp/level interface 9 år sedan
CrystalPoint.vcxproj 69561794d8 Reimplemented into newer develop version 9 år sedan
CrystalPoint.vcxproj.filters 69561794d8 Reimplemented into newer develop version 9 år sedan
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Cursor.h ae80c7a5bf Add health/xp/level interface 9 år sedan
Enemy.cpp 293ceb0b9f enemy walking around world 9 år sedan
Enemy.h b827885f40 enemy collide logic in enemy and out of world 9 år sedan
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 år sedan
Entity.h a8415db4ac Added new Johan Code 9 år sedan
HeightMap.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 år sedan
HeightMap.h 34ea491f39 Remove scale 9 år sedan
Interface.cpp 69561794d8 Reimplemented into newer develop version 9 år sedan
Interface.h ae80c7a5bf Add health/xp/level interface 9 år sedan
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 år sedan
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 år sedan
Main.cpp 69561794d8 Reimplemented into newer develop version 9 år sedan
Main.h 7c4ee37867 Johan is love, Johan is life 9 år sedan
Model.cpp 56e174ae2f Lord and Savior Johan 9 år sedan
Model.h 84fcc346a9 Implement optimised array rendering 9 år sedan
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 år sedan
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 år sedan
ReadMe.txt 908786897f Added world loading and other various improvements 9 år sedan
Skybox.cpp 69561794d8 Reimplemented into newer develop version 9 år sedan
Skybox.h 69561794d8 Reimplemented into newer develop version 9 år sedan
Vector.cpp 4c613b606a Implemented getHeight 9 år sedan
Vector.h 4c613b606a Implemented getHeight 9 år sedan
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 år sedan
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 år sedan
World.cpp 69561794d8 Reimplemented into newer develop version 9 år sedan
World.h 69561794d8 Reimplemented into newer develop version 9 år sedan
WorldHandler.cpp bba0a2e2a0 picking up crystal(sphere) 9 år sedan
WorldHandler.h 2b0e22d4c9 Added height at location 9 år sedan
freeglut.dll 77ac841b8b Project init 9 år sedan
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
stb_image.h 77ac841b8b Project init 9 år sedan

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////