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Remco 71801a30f2 player crystals refresh 9 лет назад
.idea 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 10 лет назад
freeglut 77ac841b8b Project init 10 лет назад
models 1f3188376a added new model for crystal, not possible to move through crystals 9 лет назад
openAL b53bcac528 OpenAL Test 10 лет назад
skyboxes 69561794d8 Reimplemented into newer develop version 9 лет назад
worlds 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
.gitignore d032021cde Added objects 10 лет назад
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 лет назад
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 лет назад
Crystal.sln 908786897f Added world loading and other various improvements 10 лет назад
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo 10 лет назад
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo 10 лет назад
CrystalPoint.vcxproj 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
CrystalPoint.vcxproj.filters 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
Cursor.cpp ae80c7a5bf Add health/xp/level interface 10 лет назад
Cursor.h ae80c7a5bf Add health/xp/level interface 10 лет назад
Enemy.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 лет назад
Enemy.h 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 лет назад
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 лет назад
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 лет назад
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 лет назад
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 лет назад
Interface.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 лет назад
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 лет назад
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 10 лет назад
LevelObject.h d01efecb0e enemy comes to you when in his radius 10 лет назад
Main.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
Main.h 7c4ee37867 Johan is love, Johan is life 10 лет назад
Model.cpp 56e174ae2f Lord and Savior Johan 10 лет назад
Model.h 84fcc346a9 Implement optimised array rendering 10 лет назад
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 лет назад
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 лет назад
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
ReadMe.txt 908786897f Added world loading and other various improvements 10 лет назад
Skybox.cpp a4373adc25 Fix image direction / load from JSON 9 лет назад
Skybox.h a4373adc25 Fix image direction / load from JSON 9 лет назад
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 10 лет назад
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 10 лет назад
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 10 лет назад
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 10 лет назад
Vector.cpp 4c613b606a Implemented getHeight 10 лет назад
Vector.h 4c613b606a Implemented getHeight 10 лет назад
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 10 лет назад
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 10 лет назад
World.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
World.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 лет назад
WorldHandler.cpp 71801a30f2 player crystals refresh 9 лет назад
WorldHandler.h 2b0e22d4c9 Added height at location 10 лет назад
freeglut.dll 77ac841b8b Project init 10 лет назад
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
json.h 7d13269480 Refactor johan branch for compiling with g++ 10 лет назад
stb_image.h 77ac841b8b Project init 10 лет назад

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////