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Remco 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 年之前
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
freeglut 77ac841b8b Project init 9 年之前
models 1f3188376a added new model for crystal, not possible to move through crystals 9 年之前
openAL b53bcac528 OpenAL Test 9 年之前
skyboxes 69561794d8 Reimplemented into newer develop version 9 年之前
worlds 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 年之前
.gitignore d032021cde Added objects 9 年之前
Button.cpp 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 年之前
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 年之前
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
Crystal.cpp 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年之前
Crystal.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年之前
Crystal.sln 908786897f Added world loading and other various improvements 9 年之前
CrystalPoint.cpp 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 年之前
CrystalPoint.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
CrystalPoint.vcxproj ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
CrystalPoint.vcxproj.filters ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
Cursor.cpp 2e50d11e07 able to click with cursor, button detect clicking event 9 年之前
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 年之前
Enemy.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 年之前
Enemy.h 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 年之前
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年之前
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年之前
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 年之前
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 年之前
Interface.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
Interface.h 1164501158 added variables for crystal icons in interface class 9 年之前
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年之前
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 年之前
Main.cpp 2e50d11e07 able to click with cursor, button detect clicking event 9 年之前
Main.h 7c4ee37867 Johan is love, Johan is life 9 年之前
Menu.cpp 6cf9437620 button is draw by menu 9 年之前
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
MenuElement.h 6cf9437620 button is draw by menu 9 年之前
Model.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
Model.h 84fcc346a9 Implement optimised array rendering 9 年之前
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 年之前
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 年之前
ReadMe.txt 908786897f Added world loading and other various improvements 9 年之前
Skybox.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
Skybox.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年之前
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年之前
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年之前
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年之前
Util.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年之前
Vector.cpp 4c613b606a Implemented getHeight 9 年之前
Vector.h 4c613b606a Implemented getHeight 9 年之前
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 年之前
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 年之前
World.cpp 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 年之前
World.h 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 年之前
WorldHandler.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 年之前
WorldHandler.h 2b0e22d4c9 Added height at location 9 年之前
freeglut.dll 77ac841b8b Project init 9 年之前
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
stb_image.h 77ac841b8b Project init 9 年之前

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////