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- #include "CrystalJohan.h"
- #include <GL/freeglut.h>
- #include "World.h"
- void CrystalJohan::init()
- {
- world = new World();
- lastFrameTime = 0;
- glClearColor(0.7, 0.7, 1.0, 1.0);
- glEnable(GL_DEPTH_TEST);
- }
- void CrystalJohan::draw()
- {
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(70, width / (float)height, 0.1f, 100);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- world->draw();
- }
- void CrystalJohan::update()
- {
- float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
- float deltaTime = frameTime - lastFrameTime;
- lastFrameTime = frameTime;
-
- // if(keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
- if (keyboardState.keys[27])
- exit(0);
- world->player.rotation.y += mouseOffset.x/10.0f;
- world->player.rotation.x += mouseOffset.y/10.0f;
- if (world->player.rotation.x > 90)
- world->player.rotation.x = 90;
- if (world->player.rotation.x < -90)
- world->player.rotation.x = -90;
- mouseOffset = Vec2f(0, 0);
- prevKeyboardState = keyboardState;
- glutPostRedisplay();
- }
- KeyboardState::KeyboardState()
- {
- memset(keys, 0, sizeof(keys));
- memset(special, 0, sizeof(special));
- }
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