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- #include "CrystalJohan.h"
- #include <GL/freeglut.h>
- #include <tgmath.h>
- #include <cstring>
- #include "World.h"
- void CrystalJohan::init()
- {
- world = new World();
- lastFrameTime = 0;
- glClearColor(0.7, 0.7, 1.0, 1.0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- mousePosition = Vec2f(width / 2, height / 2);
- }
- void CrystalJohan::draw()
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- //Draw world
- glEnable(GL_LIGHTING);
- glEnable(GL_DEPTH_TEST);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(70, width / (float)height, 0.1f, 100);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- world->draw();
-
- //Draw Cursor
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0,width, height,0,-10,10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glDisable(GL_LIGHTING);
- glDisable(GL_DEPTH_TEST);
- glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
- glBegin(GL_TRIANGLES);
- glVertex2f(mousePosition.x, mousePosition.y);
- glVertex2f(mousePosition.x+15, mousePosition.y+15);
- glVertex2f(mousePosition.x+5, mousePosition.y+20);
- glEnd();
- glutSwapBuffers();
- }
- void CrystalJohan::update()
- {
- float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
- float deltaTime = frameTime - lastFrameTime;
- lastFrameTime = frameTime;
- // if(keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
- if (keyboardState.keys[27])
- exit(0);
- world->player.rotation.y += mouseOffset.x / 10.0f;
- world->player.rotation.x += mouseOffset.y / 10.0f;
- if (world->player.rotation.x > 90)
- world->player.rotation.x = 90;
- if (world->player.rotation.x < -90)
- world->player.rotation.x = -90;
- Vec3f oldPosition = world->player.position;
- if (keyboardState.keys['a']) world->player.setPosition(0, deltaTime, false);
- if (keyboardState.keys['d']) world->player.setPosition(180, deltaTime, false);
- if (keyboardState.keys['w']) world->player.setPosition(90, deltaTime, false);
- if (keyboardState.keys['s']) world->player.setPosition(270, deltaTime, false);
- if (keyboardState.keys['q']) world->player.setPosition(1, deltaTime, true);
- if (keyboardState.keys['e']) world->player.setPosition(-1, deltaTime, true);
- if (!world->isPlayerPositionValid())
- world->player.position = oldPosition;
- mousePosition = mousePosition + mouseOffset;
- mouseOffset = Vec2f(0, 0);
- prevKeyboardState = keyboardState;
- glutPostRedisplay();
- }
- KeyboardState::KeyboardState()
- {
- memset(keys, 0, sizeof(keys));
- memset(special, 0, sizeof(special));
- }
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