CrystalJohan.cpp 2.5 KB

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  1. #include "CrystalJohan.h"
  2. #include <GL/freeglut.h>
  3. #include <tgmath.h>
  4. #include <cstring>
  5. #include "World.h"
  6. void CrystalJohan::init()
  7. {
  8. world = new World();
  9. lastFrameTime = 0;
  10. glClearColor(0.7, 0.7, 1.0, 1.0);
  11. glEnable(GL_DEPTH_TEST);
  12. glEnable(GL_LIGHTING);
  13. glEnable(GL_LIGHT0);
  14. mousePosition = Vec2f(width / 2, height / 2);
  15. }
  16. void CrystalJohan::draw()
  17. {
  18. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  19. //Draw world
  20. glEnable(GL_LIGHTING);
  21. glEnable(GL_DEPTH_TEST);
  22. glMatrixMode(GL_PROJECTION);
  23. glLoadIdentity();
  24. gluPerspective(70, width / (float)height, 0.1f, 100);
  25. glMatrixMode(GL_MODELVIEW);
  26. glLoadIdentity();
  27. world->draw();
  28. //Draw Cursor
  29. glMatrixMode(GL_PROJECTION);
  30. glLoadIdentity();
  31. glOrtho(0,width, height,0,-10,10);
  32. glMatrixMode(GL_MODELVIEW);
  33. glLoadIdentity();
  34. glDisable(GL_LIGHTING);
  35. glDisable(GL_DEPTH_TEST);
  36. glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
  37. glBegin(GL_TRIANGLES);
  38. glVertex2f(mousePosition.x, mousePosition.y);
  39. glVertex2f(mousePosition.x+15, mousePosition.y+15);
  40. glVertex2f(mousePosition.x+5, mousePosition.y+20);
  41. glEnd();
  42. glutSwapBuffers();
  43. }
  44. void CrystalJohan::update()
  45. {
  46. float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
  47. float deltaTime = frameTime - lastFrameTime;
  48. lastFrameTime = frameTime;
  49. // if(keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
  50. if (keyboardState.keys[27])
  51. exit(0);
  52. world->player.rotation.y += mouseOffset.x / 10.0f;
  53. world->player.rotation.x += mouseOffset.y / 10.0f;
  54. if (world->player.rotation.x > 90)
  55. world->player.rotation.x = 90;
  56. if (world->player.rotation.x < -90)
  57. world->player.rotation.x = -90;
  58. Vec3f oldPosition = world->player.position;
  59. if (keyboardState.keys['a']) world->player.setPosition(0, deltaTime, false);
  60. if (keyboardState.keys['d']) world->player.setPosition(180, deltaTime, false);
  61. if (keyboardState.keys['w']) world->player.setPosition(90, deltaTime, false);
  62. if (keyboardState.keys['s']) world->player.setPosition(270, deltaTime, false);
  63. if (keyboardState.keys['q']) world->player.setPosition(1, deltaTime, true);
  64. if (keyboardState.keys['e']) world->player.setPosition(-1, deltaTime, true);
  65. if (!world->isPlayerPositionValid())
  66. world->player.position = oldPosition;
  67. mousePosition = mousePosition + mouseOffset;
  68. mouseOffset = Vec2f(0, 0);
  69. prevKeyboardState = keyboardState;
  70. glutPostRedisplay();
  71. }
  72. KeyboardState::KeyboardState()
  73. {
  74. memset(keys, 0, sizeof(keys));
  75. memset(special, 0, sizeof(special));
  76. }