Žiadny popis

Kenneth van Ewijk 84fcc346a9 Implement optimised array rendering 9 rokov pred
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
freeglut 77ac841b8b Project init 9 rokov pred
models a8415db4ac Added new Johan Code 9 rokov pred
worlds 965b54c901 Added heightmap 9 rokov pred
.gitignore d032021cde Added objects 9 rokov pred
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
CrystalJohan.cpp 965b54c901 Added heightmap 9 rokov pred
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life 9 rokov pred
CrystalJohan.vcxproj 84fcc346a9 Implement optimised array rendering 9 rokov pred
CrystalJohan.vcxproj.filters 84fcc346a9 Implement optimised array rendering 9 rokov pred
Enemy.cpp 049fb28ffc Added more structure, added abstraction to existing parts 9 rokov pred
Enemy.h 7c4ee37867 Johan is love, Johan is life 9 rokov pred
Entity.cpp e75f624935 Fixed cmath problem 9 rokov pred
Entity.h a8415db4ac Added new Johan Code 9 rokov pred
HeightMap.cpp 965b54c901 Added heightmap 9 rokov pred
HeightMap.h 84fcc346a9 Implement optimised array rendering 9 rokov pred
LevelObject.cpp a8415db4ac Added new Johan Code 9 rokov pred
LevelObject.h a8415db4ac Added new Johan Code 9 rokov pred
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
Main.h 7c4ee37867 Johan is love, Johan is life 9 rokov pred
Model.cpp 84fcc346a9 Implement optimised array rendering 9 rokov pred
Model.h 84fcc346a9 Implement optimised array rendering 9 rokov pred
Player.cpp a8415db4ac Added new Johan Code 9 rokov pred
Player.h 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
ReadMe.txt 7c4ee37867 Johan is love, Johan is life 9 rokov pred
Singleton.h 7c4ee37867 Johan is love, Johan is life 9 rokov pred
Vector.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
Vector.h 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
Vertex.cpp 84fcc346a9 Implement optimised array rendering 9 rokov pred
Vertex.h 84fcc346a9 Implement optimised array rendering 9 rokov pred
World.cpp 965b54c901 Added heightmap 9 rokov pred
World.h 965b54c901 Added heightmap 9 rokov pred
freeglut.dll 77ac841b8b Project init 9 rokov pred
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
stb_image.h 77ac841b8b Project init 9 rokov pred

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////