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- #include "State.h"
- State::State()
- {
- }
- State::~State()
- {
- }
- void State::Entry()
- {
- }
- void State::Exit()
- {
- }
- void State::Idle(float delta)
- {
- }
- void State::Display()
- {
- }
- void State::Keyboard(bool keys[255],float deltaTime)
- {
- }
- void State::MouseMove(int x, int y, int dx, int dy)
- {
- }
- void State::MouseClick(int button, int type, int x, int y)
- {
- }
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