Crystal.h 323 B

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  1. #pragma once
  2. #include "Entity.h"
  3. #include <string>
  4. class Crystal :
  5. public Entity
  6. {
  7. public:
  8. Crystal(const std::string &filled, const std::string &empty,
  9. const Vec3f &position, Vec3f &rotation, const float &scale);
  10. ~Crystal();
  11. bool isFilled;
  12. void draw();
  13. void collide();
  14. private:
  15. Model* filled;
  16. Model* empty;
  17. };