説明なし

Kenneth van Ewijk c91bb5c656 attempt fix 9 年 前
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
WAVE 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
freeglut 77ac841b8b Project init 9 年 前
models ad30824057 Added Rock world. Updated others 9 年 前
openAL b53bcac528 OpenAL Test 9 年 前
skyboxes 69561794d8 Reimplemented into newer develop version 9 年 前
worlds 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
.gitignore d032021cde Added objects 9 年 前
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 年 前
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 年 前
CMakeLists.txt 030a136e8b Working version for linux 9 年 前
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年 前
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年 前
Crystal.sln 908786897f Added world loading and other various improvements 9 年 前
CrystalPoint.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
CrystalPoint.h 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 年 前
CrystalPoint.vcxproj 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
CrystalPoint.vcxproj.filters 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 年 前
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 年 前
Enemy.cpp eadfea9d63 Sound pointers worden gedelete 9 年 前
Enemy.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年 前
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年 前
HeightMap.cpp 030a136e8b Working version for linux 9 年 前
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 年 前
Interface.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 年 前
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年 前
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年 前
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 年 前
Main.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Main.h 7c4ee37867 Johan is love, Johan is life 9 年 前
Menu.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 年 前
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
MenuElement.h 6cf9437620 button is draw by menu 9 年 前
Model.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 年 前
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 年 前
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 年 前
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
ReadMe.txt 908786897f Added world loading and other various improvements 9 年 前
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 年 前
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 年 前
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
SoundSystem.cpp c91bb5c656 attempt fix 9 年 前
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 年 前
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年 前
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年 前
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年 前
Util.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年 前
Vector.cpp 4c613b606a Implemented getHeight 9 年 前
Vector.h 4c613b606a Implemented getHeight 9 年 前
Vertex.cpp 030a136e8b Working version for linux 9 年 前
Vertex.h 030a136e8b Working version for linux 9 年 前
World.cpp eadfea9d63 Sound pointers worden gedelete 9 年 前
World.h eadfea9d63 Sound pointers worden gedelete 9 年 前
WorldHandler.cpp 71801a30f2 player crystals refresh 9 年 前
WorldHandler.h 2b0e22d4c9 Added height at location 9 年 前
freeglut.dll 77ac841b8b Project init 9 年 前
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
stb_image.h 77ac841b8b Project init 9 年 前

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////