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- #include "Text.h"
- Text::Text(const std::string &text, Vec2f position) : MenuElement(position)
- {
- this->text = text;
- color = Vec3f(50, 150, 150);
- }
- Text::~Text()
- {
- }
- void Text::draw()
- {
- glColor4f(color.x, color.y, color.z, 1.0f);
- Util::glutBitmapString(text, position.x, position.y);
- }
- void Text::update(int x, int y)
- {
- //Do nothing
- }
- void Text::setColor(Vec3f color)
- {
- this->color = color;
- }
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