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- #pragma once
- #include "Header.h"
- #include "Weapon.h"
- class Player
- {
- public:
- Player();
- ~Player();
- struct Eyes
- {
- float posX = 0;
- float posY = 0;
- float posZ = 0;
- float rotX = 0;
- float rotY = 0;
- } eyes;
- void Draw_Player(void);
- private:
- int level;
- int xp;
- Weapon* right = nullptr;
- Weapon* left = nullptr;
- vector<Weapon> weapons;
- };
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