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- //
- // Created by janco on 5/24/16.
- //
- #include "Controller.h"
- Controller::Controller(int controllerId) {
- this->controllerId = controllerId;
- this->ypr = Vec3f();
- this->joystick = Vec2f();
- this->setConnected(false);
- this->setConnected(true);
- }
- Controller::~Controller() { }
- void Controller::rumble(int duration, int power){
- // controllerhandler->rumble(controllerId, duration, power);
- }
- void Controller::setConnected(bool connected) {
- if(connected){
- this->connected = true;
- }else{
- this->connected = false;
- this->ypr = Vec3f(0,0,0);
- this->joystick = Vec2f(0,0);
- this->button = false;
- this->magnetSwitch = false;
- this ->joystickButton = false;
- }
- }
- bool Controller::isConnected(void) {
- return connected;
- }
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