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Dofensmirtsz c3b9e23f3d last stuff 9 rokov pred
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
freeglut 77ac841b8b Project init 9 rokov pred
models 23f1ca4f34 fix 9 rokov pred
worlds c3b9e23f3d last stuff 9 rokov pred
.gitignore d032021cde Added objects 9 rokov pred
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
Crystal.VC.db f6f6889c63 Jannick is fag 9 rokov pred
Crystal.sln 908786897f Added world loading and other various improvements 9 rokov pred
CrystalPoint.cpp c43718f8fa Merge branch 'developer' into heightmapTrees 9 rokov pred
CrystalPoint.h ae80c7a5bf Add health/xp/level interface 9 rokov pred
CrystalPoint.vcxproj c43718f8fa Merge branch 'developer' into heightmapTrees 9 rokov pred
CrystalPoint.vcxproj.filters c43718f8fa Merge branch 'developer' into heightmapTrees 9 rokov pred
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 rokov pred
Cursor.h ae80c7a5bf Add health/xp/level interface 9 rokov pred
Enemy.cpp 353efb38c5 Begin wereld 9 rokov pred
Enemy.h 908786897f Added world loading and other various improvements 9 rokov pred
Entity.cpp 34ea491f39 Remove scale 9 rokov pred
Entity.h a8415db4ac Added new Johan Code 9 rokov pred
HeightMap.cpp c3b9e23f3d last stuff 9 rokov pred
HeightMap.h 34ea491f39 Remove scale 9 rokov pred
Interface.cpp ae80c7a5bf Add health/xp/level interface 9 rokov pred
Interface.h ae80c7a5bf Add health/xp/level interface 9 rokov pred
LevelObject.cpp a8415db4ac Added new Johan Code 9 rokov pred
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 rokov pred
Main.cpp ae80c7a5bf Add health/xp/level interface 9 rokov pred
Main.h 7c4ee37867 Johan is love, Johan is life 9 rokov pred
Model.cpp 56e174ae2f Lord and Savior Johan 9 rokov pred
Model.h 84fcc346a9 Implement optimised array rendering 9 rokov pred
Player.cpp ae80c7a5bf Add health/xp/level interface 9 rokov pred
Player.h ae80c7a5bf Add health/xp/level interface 9 rokov pred
ReadMe.txt 908786897f Added world loading and other various improvements 9 rokov pred
Vector.cpp 4c613b606a Implemented getHeight 9 rokov pred
Vector.h 4c613b606a Implemented getHeight 9 rokov pred
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 rokov pred
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 rokov pred
World.cpp ae80c7a5bf Add health/xp/level interface 9 rokov pred
World.h ae80c7a5bf Add health/xp/level interface 9 rokov pred
WorldHandler.cpp 2b0e22d4c9 Added height at location 9 rokov pred
WorldHandler.h 2b0e22d4c9 Added height at location 9 rokov pred
freeglut.dll 77ac841b8b Project init 9 rokov pred
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
stb_image.h 77ac841b8b Project init 9 rokov pred

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////