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jancoow 1da4dedcea Fixed wrong weapon drawing and removed old hit code vor 9 Jahren
.idea 7d13269480 Refactor johan branch for compiling with g++ vor 9 Jahren
WAVE 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
freeglut 77ac841b8b Project init vor 9 Jahren
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller vor 9 Jahren
models 9a31e09bff added trees vor 9 Jahren
openAL b53bcac528 OpenAL Test vor 9 Jahren
skyboxes 69561794d8 Reimplemented into newer develop version vor 9 Jahren
worlds 83240e2c57 More fixes vor 9 Jahren
.gitignore d032021cde Added objects vor 9 Jahren
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu vor 9 Jahren
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button vor 9 Jahren
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller vor 9 Jahren
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller vor 9 Jahren
Controller.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
ControllerHandler.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller vor 9 Jahren
Crystal.cpp e7c7dbaf39 bugfixes vor 9 Jahren
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 vor 9 Jahren
Crystal.sln 908786897f Added world loading and other various improvements vor 9 Jahren
CrystalPoint.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
CrystalPoint.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
CrystalPoint.vcxproj 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
CrystalPoint.vcxproj.filters 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu vor 9 Jahren
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event vor 9 Jahren
Enemy.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code vor 9 Jahren
Enemy.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 9 Jahren
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. vor 9 Jahren
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 vor 9 Jahren
HeightMap.h a4373adc25 Fix image direction / load from JSON vor 9 Jahren
Interface.cpp f80b513d90 Add weapon switching vor 9 Jahren
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors vor 9 Jahren
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 9 Jahren
LevelObject.h d01efecb0e enemy comes to you when in his radius vor 9 Jahren
Main.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
Main.h 7c4ee37867 Johan is love, Johan is life vor 9 Jahren
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller vor 9 Jahren
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) vor 9 Jahren
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) vor 9 Jahren
MenuElement.h 6cf9437620 button is draw by menu vor 9 Jahren
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller vor 9 Jahren
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON vor 9 Jahren
Player.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
Player.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
Portal.cpp eadfea9d63 Sound pointers worden gedelete vor 9 Jahren
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON vor 9 Jahren
ReadMe.txt 908786897f Added world loading and other various improvements vor 9 Jahren
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu vor 9 Jahren
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu vor 9 Jahren
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON vor 9 Jahren
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON vor 9 Jahren
SoundSystem.cpp c91bb5c656 attempt fix vor 9 Jahren
SoundSystem.h eadfea9d63 Sound pointers worden gedelete vor 9 Jahren
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text vor 9 Jahren
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text vor 9 Jahren
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text vor 9 Jahren
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller vor 9 Jahren
Vector.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
Vector.h 4c613b606a Implemented getHeight vor 9 Jahren
Vertex.cpp 030a136e8b Working version for linux vor 9 Jahren
Vertex.h 030a136e8b Working version for linux vor 9 Jahren
Weapon.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code vor 9 Jahren
Weapon.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
World.cpp 3b131e949d Merge branch 'developer' into revertLoadingscreenShit vor 9 Jahren
World.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren
WorldHandler.cpp 71801a30f2 player crystals refresh vor 9 Jahren
WorldHandler.h 2b0e22d4c9 Added height at location vor 9 Jahren
freeglut.dll 77ac841b8b Project init vor 9 Jahren
json.cpp 7d13269480 Refactor johan branch for compiling with g++ vor 9 Jahren
json.h 7d13269480 Refactor johan branch for compiling with g++ vor 9 Jahren
stb_image.h 77ac841b8b Project init vor 9 Jahren
weapons.json 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen vor 9 Jahren

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////