Brak opisu

jancoow 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 lat temu
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 lat temu
WAVE 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
freeglut 77ac841b8b Project init 9 lat temu
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 lat temu
models 9a31e09bff added trees 9 lat temu
openAL b53bcac528 OpenAL Test 9 lat temu
skyboxes 69561794d8 Reimplemented into newer develop version 9 lat temu
worlds 83240e2c57 More fixes 9 lat temu
.gitignore d032021cde Added objects 9 lat temu
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 lat temu
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 lat temu
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 lat temu
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 lat temu
Controller.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
ControllerHandler.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 lat temu
Crystal.cpp e7c7dbaf39 bugfixes 9 lat temu
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 lat temu
Crystal.sln 908786897f Added world loading and other various improvements 9 lat temu
CrystalPoint.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
CrystalPoint.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
CrystalPoint.vcxproj 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
CrystalPoint.vcxproj.filters 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 lat temu
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 lat temu
Enemy.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 lat temu
Enemy.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 lat temu
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 lat temu
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 lat temu
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 lat temu
Interface.cpp f80b513d90 Add weapon switching 9 lat temu
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 lat temu
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 lat temu
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 lat temu
Main.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
Main.h 7c4ee37867 Johan is love, Johan is life 9 lat temu
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 lat temu
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 lat temu
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 lat temu
MenuElement.h 6cf9437620 button is draw by menu 9 lat temu
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller 9 lat temu
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 lat temu
Player.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
Player.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 lat temu
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 lat temu
ReadMe.txt 908786897f Added world loading and other various improvements 9 lat temu
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 lat temu
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 lat temu
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 lat temu
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 lat temu
SoundSystem.cpp c91bb5c656 attempt fix 9 lat temu
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 lat temu
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 lat temu
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 lat temu
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 lat temu
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 lat temu
Vector.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
Vector.h 4c613b606a Implemented getHeight 9 lat temu
Vertex.cpp 030a136e8b Working version for linux 9 lat temu
Vertex.h 030a136e8b Working version for linux 9 lat temu
Weapon.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 lat temu
Weapon.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
World.cpp 3b131e949d Merge branch 'developer' into revertLoadingscreenShit 9 lat temu
World.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu
WorldHandler.cpp 71801a30f2 player crystals refresh 9 lat temu
WorldHandler.h 2b0e22d4c9 Added height at location 9 lat temu
freeglut.dll 77ac841b8b Project init 9 lat temu
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 lat temu
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 lat temu
stb_image.h 77ac841b8b Project init 9 lat temu
weapons.json 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 lat temu

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////