No Description

Kenneth van Ewijk 83557c7ba7 Added controller code 9 years ago
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 years ago
freeglut 77ac841b8b Project init 9 years ago
lib da0b1f5588 Johan fix 9 years ago
models ad30824057 Added Rock world. Updated others 9 years ago
openAL b53bcac528 OpenAL Test 9 years ago
skyboxes 69561794d8 Reimplemented into newer develop version 9 years ago
worlds ad30824057 Added Rock world. Updated others 9 years ago
.gitignore d032021cde Added objects 9 years ago
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
Controller.cpp da0b1f5588 Johan fix 9 years ago
Controller.h da0b1f5588 Johan fix 9 years ago
ControllerHandler.cpp da0b1f5588 Johan fix 9 years ago
ControllerHandler.h da0b1f5588 Johan fix 9 years ago
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 years ago
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 years ago
Crystal.sln 908786897f Added world loading and other various improvements 9 years ago
CrystalPoint.cpp 83557c7ba7 Added controller code 9 years ago
CrystalPoint.h 83557c7ba7 Added controller code 9 years ago
CrystalPoint.vcxproj 83557c7ba7 Added controller code 9 years ago
CrystalPoint.vcxproj.filters 83557c7ba7 Added controller code 9 years ago
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 years ago
Cursor.h ae80c7a5bf Add health/xp/level interface 9 years ago
Enemy.cpp 348b53c027 Added enemy -> brightness skybox 9 years ago
Enemy.h 348b53c027 Added enemy -> brightness skybox 9 years ago
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 years ago
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 years ago
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 years ago
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 years ago
Interface.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 years ago
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 years ago
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 years ago
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 years ago
Main.cpp ad30824057 Added Rock world. Updated others 9 years ago
Main.h 7c4ee37867 Johan is love, Johan is life 9 years ago
Model.cpp 56e174ae2f Lord and Savior Johan 9 years ago
Model.h 84fcc346a9 Implement optimised array rendering 9 years ago
Player.cpp 83557c7ba7 Added controller code 9 years ago
Player.h 83557c7ba7 Added controller code 9 years ago
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 years ago
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 years ago
ReadMe.txt 908786897f Added world loading and other various improvements 9 years ago
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix 9 years ago
Skybox.h 348b53c027 Added enemy -> brightness skybox 9 years ago
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 years ago
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 years ago
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 years ago
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 years ago
Vector.cpp 4c613b606a Implemented getHeight 9 years ago
Vector.h 4c613b606a Implemented getHeight 9 years ago
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 years ago
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 years ago
Weapon.cpp 83557c7ba7 Added controller code 9 years ago
Weapon.h 83557c7ba7 Added controller code 9 years ago
World.cpp 348b53c027 Added enemy -> brightness skybox 9 years ago
World.h 348b53c027 Added enemy -> brightness skybox 9 years ago
WorldHandler.cpp 71801a30f2 player crystals refresh 9 years ago
WorldHandler.h 2b0e22d4c9 Added height at location 9 years ago
freeglut.dll 77ac841b8b Project init 9 years ago
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
stb_image.h 77ac841b8b Project init 9 years ago

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////