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Kenneth van Ewijk 83557c7ba7 Added controller code 9 年之前
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
freeglut 77ac841b8b Project init 9 年之前
lib da0b1f5588 Johan fix 9 年之前
models ad30824057 Added Rock world. Updated others 9 年之前
openAL b53bcac528 OpenAL Test 9 年之前
skyboxes 69561794d8 Reimplemented into newer develop version 9 年之前
worlds ad30824057 Added Rock world. Updated others 9 年之前
.gitignore d032021cde Added objects 9 年之前
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
Controller.cpp da0b1f5588 Johan fix 9 年之前
Controller.h da0b1f5588 Johan fix 9 年之前
ControllerHandler.cpp da0b1f5588 Johan fix 9 年之前
ControllerHandler.h da0b1f5588 Johan fix 9 年之前
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年之前
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年之前
Crystal.sln 908786897f Added world loading and other various improvements 9 年之前
CrystalPoint.cpp 83557c7ba7 Added controller code 9 年之前
CrystalPoint.h 83557c7ba7 Added controller code 9 年之前
CrystalPoint.vcxproj 83557c7ba7 Added controller code 9 年之前
CrystalPoint.vcxproj.filters 83557c7ba7 Added controller code 9 年之前
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 年之前
Cursor.h ae80c7a5bf Add health/xp/level interface 9 年之前
Enemy.cpp 348b53c027 Added enemy -> brightness skybox 9 年之前
Enemy.h 348b53c027 Added enemy -> brightness skybox 9 年之前
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年之前
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年之前
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 年之前
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 年之前
Interface.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年之前
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年之前
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年之前
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 年之前
Main.cpp ad30824057 Added Rock world. Updated others 9 年之前
Main.h 7c4ee37867 Johan is love, Johan is life 9 年之前
Model.cpp 56e174ae2f Lord and Savior Johan 9 年之前
Model.h 84fcc346a9 Implement optimised array rendering 9 年之前
Player.cpp 83557c7ba7 Added controller code 9 年之前
Player.h 83557c7ba7 Added controller code 9 年之前
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 年之前
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 年之前
ReadMe.txt 908786897f Added world loading and other various improvements 9 年之前
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix 9 年之前
Skybox.h 348b53c027 Added enemy -> brightness skybox 9 年之前
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 年之前
Vector.cpp 4c613b606a Implemented getHeight 9 年之前
Vector.h 4c613b606a Implemented getHeight 9 年之前
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 年之前
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 年之前
Weapon.cpp 83557c7ba7 Added controller code 9 年之前
Weapon.h 83557c7ba7 Added controller code 9 年之前
World.cpp 348b53c027 Added enemy -> brightness skybox 9 年之前
World.h 348b53c027 Added enemy -> brightness skybox 9 年之前
WorldHandler.cpp 71801a30f2 player crystals refresh 9 年之前
WorldHandler.h 2b0e22d4c9 Added height at location 9 年之前
freeglut.dll 77ac841b8b Project init 9 年之前
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 年之前
stb_image.h 77ac841b8b Project init 9 年之前

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////