Geen omschrijving

Remco 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 jaren geleden
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 jaren geleden
freeglut 77ac841b8b Project init 9 jaren geleden
models 1f3188376a added new model for crystal, not possible to move through crystals 9 jaren geleden
openAL b53bcac528 OpenAL Test 9 jaren geleden
skyboxes 69561794d8 Reimplemented into newer develop version 9 jaren geleden
worlds 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
.gitignore d032021cde Added objects 9 jaren geleden
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 jaren geleden
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
Crystal.sln 908786897f Added world loading and other various improvements 9 jaren geleden
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 jaren geleden
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo 9 jaren geleden
CrystalPoint.vcxproj 579e02728a Merge branch 'developer' into feature/Skybox 9 jaren geleden
CrystalPoint.vcxproj.filters 579e02728a Merge branch 'developer' into feature/Skybox 9 jaren geleden
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 jaren geleden
Cursor.h ae80c7a5bf Add health/xp/level interface 9 jaren geleden
Enemy.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 jaren geleden
Enemy.h 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 jaren geleden
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 jaren geleden
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 jaren geleden
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 jaren geleden
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 jaren geleden
Interface.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 jaren geleden
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 jaren geleden
Main.cpp 579e02728a Merge branch 'developer' into feature/Skybox 9 jaren geleden
Main.h 7c4ee37867 Johan is love, Johan is life 9 jaren geleden
Model.cpp 56e174ae2f Lord and Savior Johan 9 jaren geleden
Model.h 84fcc346a9 Implement optimised array rendering 9 jaren geleden
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 jaren geleden
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 jaren geleden
ReadMe.txt 908786897f Added world loading and other various improvements 9 jaren geleden
Skybox.cpp a4373adc25 Fix image direction / load from JSON 9 jaren geleden
Skybox.h a4373adc25 Fix image direction / load from JSON 9 jaren geleden
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 jaren geleden
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 jaren geleden
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 jaren geleden
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 jaren geleden
Vector.cpp 4c613b606a Implemented getHeight 9 jaren geleden
Vector.h 4c613b606a Implemented getHeight 9 jaren geleden
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 jaren geleden
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 jaren geleden
World.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
World.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 jaren geleden
WorldHandler.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 jaren geleden
WorldHandler.h 2b0e22d4c9 Added height at location 9 jaren geleden
freeglut.dll 77ac841b8b Project init 9 jaren geleden
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 jaren geleden
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 jaren geleden
stb_image.h 77ac841b8b Project init 9 jaren geleden

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////