Açıklama Yok

Dofensmirtsz bce21f64d1 Helemaal af, alleen nog maybe bugfix 9 yıl önce
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 yıl önce
freeglut 77ac841b8b Project init 9 yıl önce
models 96e1cb6a41 Alleen nog enemy locations doen 9 yıl önce
openAL b53bcac528 OpenAL Test 9 yıl önce
skyboxes 69561794d8 Reimplemented into newer develop version 9 yıl önce
worlds bce21f64d1 Helemaal af, alleen nog maybe bugfix 9 yıl önce
.gitignore d032021cde Added objects 9 yıl önce
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 yıl önce
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 yıl önce
Crystal.sln 908786897f Added world loading and other various improvements 9 yıl önce
CrystalPoint.cpp d795e8465c Stones en textures af 9 yıl önce
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo 9 yıl önce
CrystalPoint.vcxproj eaa185c90a begin fix van de map 9 yıl önce
CrystalPoint.vcxproj.filters eaa185c90a begin fix van de map 9 yıl önce
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 yıl önce
Cursor.h ae80c7a5bf Add health/xp/level interface 9 yıl önce
Enemy.cpp 348b53c027 Added enemy -> brightness skybox 9 yıl önce
Enemy.h 348b53c027 Added enemy -> brightness skybox 9 yıl önce
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 yıl önce
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 yıl önce
HeightMap.cpp d795e8465c Stones en textures af 9 yıl önce
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 yıl önce
Interface.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 yıl önce
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 yıl önce
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 yıl önce
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 yıl önce
Main.cpp ad30824057 Added Rock world. Updated others 9 yıl önce
Main.h 7c4ee37867 Johan is love, Johan is life 9 yıl önce
Model.cpp 56e174ae2f Lord and Savior Johan 9 yıl önce
Model.h 84fcc346a9 Implement optimised array rendering 9 yıl önce
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 yıl önce
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 yıl önce
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 yıl önce
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 yıl önce
ReadMe.txt 908786897f Added world loading and other various improvements 9 yıl önce
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix 9 yıl önce
Skybox.h 348b53c027 Added enemy -> brightness skybox 9 yıl önce
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 yıl önce
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 yıl önce
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 yıl önce
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 yıl önce
Vector.cpp 4c613b606a Implemented getHeight 9 yıl önce
Vector.h 4c613b606a Implemented getHeight 9 yıl önce
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 yıl önce
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 yıl önce
World.cpp e48b43faea sodinskjdgnasdgkasdg 9 yıl önce
World.h 348b53c027 Added enemy -> brightness skybox 9 yıl önce
WorldHandler.cpp 71801a30f2 player crystals refresh 9 yıl önce
WorldHandler.h 2b0e22d4c9 Added height at location 9 yıl önce
freeglut.dll 77ac841b8b Project init 9 yıl önce
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
stb_image.h 77ac841b8b Project init 9 yıl önce

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////